| Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 10:08:00 -
[1] - Quote
Ersahi Kir wrote:The capacitor amount number is way off. The current base capacitor is 7031, so one of the two numbers is off.
/my guess is 8000 capacitor is correct, 9406 seems like an extremely strange and not round number
Base capacitor for Paladin: 5625 With Energy Management 5: 7031,25 With Energy Management 5 & Amarr BS 5: 8789,06 (heh, just because you need that Amarr BS 5 just to sit in one and you shouldn't fly battleships without energy management 5)
5625 + 2375 = 8000 |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 10:19:00 -
[2] - Quote
Agent Eagle Zero wrote:The Bastion module gives equal bonuses to optimal and falloff. Shouldn't it be a double bonus for falloff, just like for example the Tracking Enhancer or Tracking Computer? Otherwise the autocannon Vargur and in lesser degree the blaster Kronos would receive an inferior damage projection bonus to the Paladin.
That would be useless for Mega Pulse Paladin? |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 10:29:00 -
[3] - Quote
Random Woman wrote:CCP Ytterbium wrote:The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those  Someone wants to say hallo: click meI think you manage just fine without a new skill and without strontium. Try at least to put some effort in those excuses. Or be honest: "We put a new 8x Skill in, because we can." , is a more valid reason than that strotium lie.
Do you know how big strotium unit is? 3 m3. Do you really want your cargohold full of those?
Reason why fuel works for Black Ops, Dreads, Carriers, Supers is that they have special fuel bay. |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 10:58:00 -
[4] - Quote
Agent Eagle Zero wrote:Tobias Hareka wrote:Agent Eagle Zero wrote:The Bastion module gives equal bonuses to optimal and falloff. Shouldn't it be a double bonus for falloff, just like for example the Tracking Enhancer or Tracking Computer? Otherwise the autocannon Vargur and in lesser degree the blaster Kronos would receive an inferior damage projection bonus to the Paladin. That would be useless for Mega Pulse Paladin? That is the point. Because the Mega Pulse Paladin has such a long optimal range, it would get the full benefit of an optimal range bonus. One kilometer of optimal gives you more range than one kilometer of falloff. An autocannon Vargur would only benefit from a falloff bonus, and thus receive an inferior range bonus. It would be better to make the Bastion module give 25 percent more optimal range and 50 percent more falloff.
With double falloff bonus Vargur could hit targets at 90km. Paladin can't get even close to that range with double falloff bonus. |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 11:02:00 -
[5] - Quote
Lephia DeGrande wrote:Not sure if beging for strontium bay or not. 
Why would you do that when they are finally tweaking Marauders to match their description?
"Geared toward versatility and prolonged deployment in hostile environments" |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 11:10:00 -
[6] - Quote
Deacon Ix wrote:Desperately needs a Damage bonus when in deployed mode to make them viable in PvP, (and make them more like mini Dreads)
"Let's obsolete pirate battleships."
No? |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 13:02:00 -
[7] - Quote
Deacon Ix wrote:Tobias Hareka wrote:Deacon Ix wrote:Desperately needs a Damage bonus when in deployed mode to make them viable in PvP, (and make them more like mini Dreads) "Let's obsolete pirate battleships." No? Maybe / Maybe not my point being that for a ship that size the local tank bonus isn't enough to offset not being able to receive RR in PvP, so in order to make the deployed mode a viable option in PvP there needs to be an incentive to go into it. Basically if dreads didn't get a damage bonus siege mode wouldn't be used and Pirate BS will still have the Damage and mobility and some fairly decent secondary bonuses (Webs and Neuts on those particular ones) and I vary rarely see the Mach, RS and NM in PvP anyway as there are now cheaper ships which are just as good.
Yes, for PvP. You have to also think that it will be used for PvE too. For example Paladin already does a bit over 1k dps with Tachs + Gleam. That's ~50 dps behind Tach NM with Navy Multi. It already has far better active tank than NM.
While it would be nice to have in PvP it would be massive buff to already good ships in PvE. Only Pirate ship that could compete dps wise against most Marauders would be Vindi. |

Tobias Hareka
Republic Military School Minmatar Republic
94
|
Posted - 2013.08.30 13:33:00 -
[8] - Quote
Alsyth wrote:In hi-sec: station huggers will be delighted. Good enough self rep, immune to ewar... This is an horrible thing.
Try to dock when you have weapon flag... |

Tobias Hareka
Republic Military School Minmatar Republic
96
|
Posted - 2013.08.31 10:26:00 -
[9] - Quote
Why some hisec mission runners don't understand that damage + tracking speed bonus for that module would be really bad?
You want more damage? Ok, tracking speed should drop dramatically. |

Tobias Hareka
Republic Military School Minmatar Republic
96
|
Posted - 2013.08.31 12:22:00 -
[10] - Quote
Danica Fox wrote:energy grid upgrades is another 5 u need @x2
Important support skill.
Quote:and adv weapon upgr @ 5 is a x6 skill
Another important support skill. CCP, allow us to train this to level 6. Pretty please.  |

Tobias Hareka
Republic Military School Minmatar Republic
96
|
Posted - 2013.09.01 06:31:00 -
[11] - Quote
Xequecal wrote:Quote:]Did you two actually read what he wrote?
If most of the changes people have vomited up as alternatives came to be you'd be dead in the above situation in anything less than another Marauder fleet. His point is that the "better idea's" being thrown around would make Marauders the defacto fleet doctrine of any large alliance.
And he'd be correct in that. Marauders are way too expensive and skill-intensive (the latter being more important than the former) to use as a "de-facto fleet doctrine" even if they are heavily boosted. Battleship V, AWU V, EGU V, and then the Marauders skill itself which is Rank 10. You need to find hundreds of pilots that have all that and that also all have the T2 guns of your choice trained, since mixing racial types definitely doesn't work as a fleet doctrine.
If you fly battleships you've BS V, AWU V, EGU V and skills for T2 guns anyway. AWU and EGU are very important support skills. |

Tobias Hareka
Republic Military School Minmatar Republic
97
|
Posted - 2013.09.01 11:33:00 -
[12] - Quote
Cade Windstalker wrote:Unfortunately I lack any sort of mental encyclopedia of major null-sec fleet fights and don't know of any sort of comprehensive listing of such things so the best I could do is look up Asakai (warning, lags on load) and look for T3s there. Overall between the two sides there's about 2-3 squads of Legions, half a squad of Protei, a squad and a half of Lokis, and all of *two* Tengus.
Look at battle reports from 2011 and 2012
One example of kill involving a lot of Tengus: http://eve-kill.net/?a=kill_detail&kll_id=9560009&nolimit
http://jestertrek.blogspot.fi/2011/04/thundercats-are-go.html |

Tobias Hareka
Republic Military School Minmatar Republic
97
|
Posted - 2013.09.01 12:31:00 -
[13] - Quote
Cade Windstalker wrote:Each of those fights has, at most, a Wing of T3s on any one side.
https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2011-07-08%2022:35:00&end_time=2011-07-08%2023:54:00&system=8R-RTB
https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2012-01-11%2016:45:00&end_time=2012-01-11%2018:20:00&system=LXQ2-T
There's more. |

Tobias Hareka
Republic Military School Minmatar Republic
97
|
Posted - 2013.09.01 13:03:00 -
[14] - Quote
Cade Windstalker wrote:Neither of those contain anything :| (insert joke about cloaky T3 fight here)
Now that you have seen at least one battle report with a lot of Tengus it's not enough. You want to see battle reports with 100 cloaky Tengus? |

Tobias Hareka
Republic Military School Minmatar Republic
97
|
Posted - 2013.09.01 13:17:00 -
[15] - Quote
Ralph King-Griffin wrote:Tobias Hareka wrote:Cade Windstalker wrote:Neither of those contain anything :| (insert joke about cloaky T3 fight here) Now that you have seen at least one battle report with a lot of Tengus it's not enough. You want to see battle reports with 100 cloaky Tengus? id want to see that
You can start with those PL reports.
For those who don't know how to read them: click Battle Overview |

Tobias Hareka
Republic Military School Minmatar Republic
97
|
Posted - 2013.09.01 14:25:00 -
[16] - Quote
stoicfaux wrote:So... why not just require Tactical Weapon Configuration? Marauders already require AWU 5 which is TWC's prereq. TWC is the siege module skill. TWC is a needed stepping stone for all dreads. Etc..
Some already have TWC trained to level 5.
Also it doesn't use fuel so training that skill would be pointless. |
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